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1. Wealth tax - in Player Features and Ideas Discussion [original thread]
how about we: 1) pod all e-social justice warriors who feel it is their duty to level the playing field of wealth accumulation. 2) non-consensually biomass all e-communists who want to redistribute other peoples wealth.
- by Asuka Solo - at 2017.07.16 12:24:36
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2. Rorqual and Stop the Cycle! - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: If you want to siege, be ready to siege. Being ready to siege means having friends to save your rorq if neuts are coming down the pipe. Rorqs have been an excellent source of content lately, far better than carriers and supe...
- by Asuka Solo - at 2017.06.28 13:58:22
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3. EvE Cities - in Player Features and Ideas Discussion [original thread]
Already suggested at length:
- by Asuka Solo - at 2017.06.04 13:52:16
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4. Planetary Interaction as a Mini-game & App - in Player Features and Ideas Discussion [original thread]
I proposed something like this as far back as 2012.... We're still waiting.
- by Asuka Solo - at 2017.05.15 17:23:35
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5. Announcement:Dev Blog: Introducing Clone States & the Future of Acc... - in EVE Information Portal [original thread]
Question 1: Will any trial accounts (that still exist, regardless of status), be converted into alpha accounts? If so, will they retain any skills that have been trained in the trial state prior to introducing this change? Question 2: If any ...
- by Asuka Solo - at 2016.08.31 15:48:15
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6. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Part 2: 5) FAXes Just allow them to remote rep other faxes in triage, and other caps in siege... then it might mean something. Otherwise, lets talk about preventing remote assistance between sub capital logistics to make eve "truly interesting a...
- by Asuka Solo - at 2016.04.08 06:04:06
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7. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
Fozzy. I'd Love to start running Titan boosts for incursion fleets in hisec . Just allow caps and supers into hisec and delete cynos. for serious. Me would love you long time. But erm.... Without spider tanking non-triage carriers? Capital Incur...
- by Asuka Solo - at 2016.04.08 05:54:47
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8. Sticky:[Citadels] Titans - in Upcoming Feature and Change Feedback Center [original thread]
Goldensaver wrote: The closest module to the Titan's AOE DD in subcaps is the bomb launcher. That's a module that telegraphs for 12 seconds, allows time to move out of range or perform countermeasures, and won't alpha anything with a lone bomb...
- by Asuka Solo - at 2016.04.07 05:56:23
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9. Sticky:[Citadels] Titans - in Upcoming Feature and Change Feedback Center [original thread]
Goldensaver wrote: 1. Why does a titan need to be able to tank the DPS of a dread or super locally? It doesn't put itself into any modes that prevent remote assistance and can be repper from outside. Besides, in a 1v1 the titan has about 2.5x ...
- by Asuka Solo - at 2016.04.06 16:38:32
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10. Sticky:[Citadels] Titans - in Upcoming Feature and Change Feedback Center [original thread]
And after a few days of testing these changes, super carriers still come out on top in terms of damage and ability to tank. I'm still shocked and amazed that even while fitting 2 capital reps or more, that: 1) Titans cant tank a single super car...
- by Asuka Solo - at 2016.04.06 06:18:03
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11. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
So toyed on Sisi over the weekend. I'll do a more comprehensive write up of my first impressions later, for now, the tl:dr will be: 1) Carrier revamp & fighter concepts look interesting at first glance. I'm a sad panda that I can no longer a...
- by Asuka Solo - at 2016.04.03 07:00:05
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12. Building things in null sec stations should count as "industry&... - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: If it's done by number of runs, then building small ammo or scripts will bump your indexes easily. If it's done by volume, then building containers will bump your indexes easily. Mining can be disrupted in a number of w...
- by Asuka Solo - at 2016.03.28 15:03:47
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13. Building things in null sec stations should count as "industry&... - in Player Features and Ideas Discussion [original thread]
I think the OP is on to something. There is no reason why building t1 equipment or ships can't add to the development of indices.... albeit, I don't think t1 tech should go a long way in raising any bars.... it should amount to a minuscule increa...
- by Asuka Solo - at 2016.03.28 14:59:47
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14. Replace sleeper blue loot with bountys - in Player Features and Ideas Discussion [original thread]
Why should you be allowed to have a loot mechanic change that will directly improve your ability to live in a wormhole for the more longer term?
- by Asuka Solo - at 2016.03.28 08:08:22
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15. Ship: Sansha Carrier - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Elyia Suze Nagala wrote: Danika Princip wrote: Elyia Suze Nagala wrote: Why. You first. Why should the whole risk vs reward thing be completely upset by totally safe isk firehoses in highsec? What? Risk...
- by Asuka Solo - at 2016.03.22 14:56:46
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16. Planetary Interaction - Quality of Life - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Yes this has been suggested before. No, you cannot eliminate 99.99998% of all work involved in PI. Why not? They did it with the extractor overhaul...
- by Asuka Solo - at 2016.01.18 18:51:49
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17. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
I feel like the only thing that's not yet for sale in this game is the player....his time and money is clearly not a problem.
- by Asuka Solo - at 2016.01.18 18:44:20
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18. Combat Refitting Change: PROS, CONS. - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Vic Jefferson wrote: Doesn't go far enough. A common tactic these days is to orbit or stay on top of a mobile depot while ratting. Basically, in addition to local, intel, and dscan, as well as all the derivative tools and ...
- by Asuka Solo - at 2016.01.02 10:43:15
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19. Micro Jump Field Generator - in Player Features and Ideas Discussion [original thread]
Let the "sub-caps online with cool but poorly thought out super modules is ruining eve" induced tears commence.
- by Asuka Solo - at 2015.12.29 09:12:44
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20. Sticky:[Focus Group] Capital Ships - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: What happened to the capital focus group? Seems they had a high level reddit chat a few months ago, then got turned into a dedicated Q&A forum group....
- by Asuka Solo - at 2015.12.21 10:44:08
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